P-button pauses, H-button does 0.3 second HitLag.

This commit is contained in:
PlatinumSkink
2015-09-30 15:19:45 +02:00
parent 2fb16357fa
commit c31ff4cfcb
11 changed files with 262 additions and 51 deletions
-25
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@@ -130,31 +130,6 @@ public:
m_World->ComponentFactory.Register<Components::WaterVolume>(); m_World->ComponentFactory.Register<Components::WaterVolume>();
m_World->Initialize(); m_World->Initialize();
//OctoBall
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
ball->Speed = 5.f;
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
physics->Category = CollisionLayer::Type::Ball;
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
physics->Calculate = true;
//auto plight = m_World->AddComponent<Components::PointLight>(ent);
//plight->Radius = 2.f;
m_World->CommitEntity(ent);
}
//PointLightTest //PointLightTest
{ {
auto t_Light = m_World->CreateEntity(); auto t_Light = m_World->CreateEntity();
+17
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@@ -20,6 +20,8 @@
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h" #include "Game/EMultiBallLost.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/EPause.h"
#include "Game/EHitLag.h"
namespace dd namespace dd
{ {
@@ -75,6 +77,10 @@ public:
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; } void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
bool MultiBall() const { return m_MultiBall; } bool MultiBall() const { return m_MultiBall; }
void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; } void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
bool Pause() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
bool HitLag() const { return m_HitLag; }
void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
private: private:
float m_XMovementMultiplier = 2.f; float m_XMovementMultiplier = 2.f;
@@ -85,6 +91,13 @@ private:
int m_PastLives = 3; int m_PastLives = 3;
bool m_ReplaceBall = false; bool m_ReplaceBall = false;
bool m_MultiBall = false; bool m_MultiBall = false;
bool m_Pause = false;
bool m_HitLag = false;
float m_Time;
float m_SlowdownTime;
float m_HitLagTimer = 0;
float m_HitLagPlacement = 0;
EntityID m_Ball; EntityID m_Ball;
@@ -92,11 +105,15 @@ private:
dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost; dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall; dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall; dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<BallSystem, dd::Events::HitLag> m_EHitLag;
bool OnLifeLost(const dd::Events::LifeLost &event); bool OnLifeLost(const dd::Events::LifeLost &event);
bool OnMultiBallLost(const dd::Events::MultiBallLost &event); bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
bool OnResetBall(const dd::Events::ResetBall &event); bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event); bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnPause(const dd::Events::Pause &event);
bool OnHitLag(const dd::Events::HitLag &event);
}; };
} }
+26
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@@ -0,0 +1,26 @@
//
// Created by Administrator on 2015-09-30.
//
#ifndef DAYDREAM_EHITLAG_H
#define DAYDREAM_EHITLAG_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct HitLag : Event
{
float Time;
std::string Type;
};
}
}
#endif //DAYDREAM_EHITLAG_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-30.
//
#ifndef DAYDREAM_EPAUSE_H
#define DAYDREAM_EPAUSE_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct Pause : Event
{
};
}
}
#endif //DAYDREAM_EPAUSE_H
+6
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@@ -23,6 +23,7 @@
#include "Game/EComboEvent.h" #include "Game/EComboEvent.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h" #include "Game/EMultiBallLost.h"
#include "Game/EPause.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/ECreatePowerUp.h" #include "Game/ECreatePowerUp.h"
#include "Game/EPowerUpTaken.h" #include "Game/EPowerUpTaken.h"
@@ -80,6 +81,8 @@ public:
void SetRestarting(const bool& restarting) { m_Restarting = restarting; } void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
bool Initialized() const { return m_Initialized; } bool Initialized() const { return m_Initialized; }
void SetInitialized(const bool& initialized) { m_Initialized = initialized; } void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
bool Pause() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
int& MultiBalls() { return m_MultiBalls; } int& MultiBalls() { return m_MultiBalls; }
void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; } void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
int& PowerUps() { return m_PowerUps; } int& PowerUps() { return m_PowerUps; }
@@ -103,6 +106,7 @@ public:
private: private:
bool m_Restarting = false; bool m_Restarting = false;
bool m_Initialized = false; bool m_Initialized = false;
bool m_Pause = false;
int m_MultiBalls = 0; int m_MultiBalls = 0;
int m_PowerUps = 0; int m_PowerUps = 0;
int m_Score = 0; int m_Score = 0;
@@ -120,6 +124,7 @@ private:
dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp; dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken; dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared; dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool OnScoreEvent(const dd::Events::ScoreEvent &event); bool OnScoreEvent(const dd::Events::ScoreEvent &event);
@@ -128,6 +133,7 @@ private:
bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event); bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event); bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
bool OnStageCleared(const dd::Events::StageCleared &event); bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnPause(const dd::Events::Pause &event);
}; };
} }
+9 -1
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@@ -28,6 +28,8 @@
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EPowerUpTaken.h" #include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
#include "Game/EPause.h"
#include "Game/EHitLag.h"
namespace dd namespace dd
@@ -63,6 +65,9 @@ public:
Components::Pad* Pad() const { return m_Pad; } Components::Pad* Pad() const { return m_Pad; }
void SetPad(Components::Pad* pad) { m_Pad = pad; } void SetPad(Components::Pad* pad) { m_Pad = pad; }
bool Pause() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private: private:
EntityID m_Entity = 0; EntityID m_Entity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f); glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
@@ -72,18 +77,21 @@ private:
Components::Transform* m_Transform; Components::Transform* m_Transform;
Components::Pad* m_Pad; Components::Pad* m_Pad;
bool m_Pause = false;
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown; dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp; dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact; dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp; dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared; dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event); bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool OnContactPowerUp(const dd::Events::Contact &event); bool OnContactPowerUp(const dd::Events::Contact &event);
bool OnStageCleared(const dd::Events::StageCleared &event); bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnPause(const dd::Events::Pause &event);
class PadSteeringInputController; class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers; std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
+26 -7
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@@ -3,21 +3,23 @@
#include <unordered_map> #include <unordered_map>
#include "Core/CTransform.h"
#include "Core/System.h" #include "Core/System.h"
#include "Core/World.h" #include "Core/World.h"
#include "CRectangleShape.h" #include "Core/EventBroker.h"
#include "Physics/CRectangleShape.h"
#include "Physics/CCircleShape.h"
#include "Physics/CPhysics.h" #include "Physics/CPhysics.h"
#include <Box2D/Box2D.h> #include "Physics/CWaterVolume.h"
#include "Core/CTransform.h"
#include "Transform/TransformSystem.h"
#include "Physics/EContact.h" #include "Physics/EContact.h"
#include "Physics/ESetImpulse.h" #include "Physics/ESetImpulse.h"
#include "Physics/CCircleShape.h" #include "Game/EPause.h"
#include "Core/EventBroker.h" #include "Game/EHitLag.h"
#include "Game/CPad.h" #include "Game/CPad.h"
#include "Physics/CWaterVolume.h"
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Transform/TransformSystem.h"
#include "Rendering/CSprite.h" #include "Rendering/CSprite.h"
#include <Box2D/Box2D.h>
namespace dd namespace dd
@@ -54,11 +56,28 @@ public:
// Called when an entity is removed // Called when an entity is removed
void OnEntityRemoved(EntityID entity) override; void OnEntityRemoved(EntityID entity) override;
bool Pause() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
bool HitLag() const { return m_HitLag; }
void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
private: private:
b2Vec2 m_Gravity; b2Vec2 m_Gravity;
b2World* m_PhysicsWorld; b2World* m_PhysicsWorld;
double m_TimeStep; double m_TimeStep;
double m_Accumulator; double m_Accumulator;
bool m_Pause = false;
bool m_HitLag = false;
float m_Time;
float m_SlowdownTime;
float m_HitLagTimer = 0;
float m_HitLagPlacement = 0;
dd::EventRelay<PhysicsSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PhysicsSystem, dd::Events::HitLag> m_EHitLag;
bool OnPause(const dd::Events::Pause &event);
bool OnHitLag(const dd::Events::HitLag &event);
int m_VelocityIterations, m_PositionIterations; int m_VelocityIterations, m_PositionIterations;
+77 -18
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@@ -18,26 +18,42 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost); EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall); EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall); EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EHitLag, &BallSystem::OnHitLag);
auto ent = m_World->CreateEntity(); //OctoBall
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent); {
transform->Position = glm::vec3(-0.f, 50.f, -10.f); auto ent = m_World->CreateEntity();
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Velocity = glm::vec3(0.0f, 0.f, 0.f); transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
auto model = m_World->AddComponent<Components::Model>(ent); transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
model->ModelFile = "Models/Test/Ball/Ballopus.obj"; transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent); auto model = m_World->AddComponent<Components::Model>(ent);
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent); model->ModelFile = "Models/Test/Ball/Ballopus.obj";
ball->Speed = 5.f; std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent); std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent); ball->Speed = 5.f;
physics->Static = false; std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Category = CollisionLayer::Type::Ball; std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall; physics->Static = false;
physics->Calculate = true; physics->Category = CollisionLayer::Type::Ball;
m_World->CommitEntity(ent); physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
physics->Calculate = true;
SetBall(ent); //auto plight = m_World->AddComponent<Components::PointLight>(ent);
//plight->Radius = 2.f;
m_World->CommitEntity(ent);
SetBall(ent);
auto ent2 = CreateBall();
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
m_World->CommitEntity(ent2);
}
for (int i = 0; i < Lives(); i++) { for (int i = 0; i < Lives(); i++) {
CreateLife(i); CreateLife(i);
@@ -52,10 +68,30 @@ void dd::Systems::BallSystem::Update(double dt)
Events::GameOver e; Events::GameOver e;
EventBroker->Publish(e); EventBroker->Publish(e);
} }
/* if (HitLag()) {
m_HitLagTimer += 0.1 * dt;
if (Pause()) {
if (m_HitLagTimer > 1) {
SetPause(false);
m_HitLagTimer = 0;
}
} else {
if (m_HitLagTimer > m_HitLagPlacement) {
SetPause(true);
m_HitLagPlacement *= 0.9;
m_HitLagTimer = 0;
}
}
}*/
} }
void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{ {
if (Pause()) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity); auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; } if (templateCheck != nullptr){ return; }
auto ballComponent = m_World->GetComponent<Components::Ball>(entity); auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
@@ -132,6 +168,29 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
} }
bool dd::Systems::BallSystem::OnPause(const dd::Events::Pause &event)
{
if (Pause()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
bool dd::Systems::BallSystem::OnHitLag(const dd::Events::HitLag &event)
{
if (HitLag()) {
SetHitLag(false);
} else {
SetHitLag(true);
m_Time = event.Time;
m_SlowdownTime = event.SlowdownTime;
m_HitLagTimer = m_SlowdownTime;
}
return true;
}
void dd::Systems::BallSystem::OnEntityCommit(EntityID entity) void dd::Systems::BallSystem::OnEntityCommit(EntityID entity)
{ {
+14
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@@ -16,6 +16,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost); EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken); EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared); EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
return; return;
} }
@@ -30,6 +31,9 @@ void dd::Systems::LevelSystem::Update(double dt)
void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{ {
if (Pause()) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity); auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; } if (templateCheck != nullptr){ return; }
@@ -71,6 +75,16 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
} }
bool dd::Systems::LevelSystem::OnPause(const dd::Events::Pause &event)
{
if (Pause()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge) void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
{ {
SetNumberOfBricks(rows * lines); SetNumberOfBricks(rows * lines);
+26
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@@ -27,6 +27,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact); EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp); EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared); EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
{ {
auto ent = m_World->CreateEntity(); auto ent = m_World->CreateEntity();
@@ -58,6 +59,9 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
void dd::Systems::PadSystem::Update(double dt) void dd::Systems::PadSystem::Update(double dt)
{ {
if (Pause()) {
return;
}
if (Entity() == 0) { if (Entity() == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) { for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") { if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
@@ -105,6 +109,16 @@ void dd::Systems::PadSystem::Update(double dt)
return; return;
} }
bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
{
if (Pause()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{ {
int val = event.KeyCode; int val = event.KeyCode;
@@ -127,6 +141,18 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
Events::MultiBall e; Events::MultiBall e;
e.padTransform = Transform(); e.padTransform = Transform();
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) {
Events::Pause e;
e.Time = 0;
e.SlowdownTime = 0;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_H) {
Events::HitLag e;
e.Time = 0.3;
e.SlowdownTime = 10;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) { } else if (val == GLFW_KEY_D) {
return false; return false;
} }
+36
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@@ -25,6 +25,8 @@ void dd::Systems::PhysicsSystem::Initialize()
InitializeWater(); InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse); EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EHitLag, &PhysicsSystem::OnHitLag);
} }
void dd::Systems::PhysicsSystem::InitializeWater() void dd::Systems::PhysicsSystem::InitializeWater()
@@ -60,6 +62,19 @@ bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
void dd::Systems::PhysicsSystem::Update(double dt) void dd::Systems::PhysicsSystem::Update(double dt)
{ {
if (Pause()) {
if (HitLag()) {
m_HitLagTimer += dt;
std::cout << m_HitLagTimer << std::endl;
if (m_HitLagPlacement < m_HitLagTimer) {
m_HitLagTimer = 0;
SetHitLag(false);
Events::Pause e;
EventBroker->Publish(e);
}
}
return;
}
m_Accumulator += dt; m_Accumulator += dt;
while(m_Accumulator >= m_TimeStep) while(m_Accumulator >= m_TimeStep)
@@ -173,6 +188,27 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
} }
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
{
if (Pause()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
bool dd::Systems::PhysicsSystem::OnHitLag(const dd::Events::HitLag &event)
{
SetHitLag(true);
Events::Pause e;
EventBroker->Publish(e);
m_HitLagPlacement = event.Time + 10;
m_SlowdownTime = event.SlowdownTime;
m_HitLagTimer = m_SlowdownTime;
return true;
}
void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity) void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
{ {
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity); auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);