Working lights and deferred rendering

This commit is contained in:
tleety
2015-09-10 23:48:45 +02:00
parent 8065f6d389
commit c4c1158364
4 changed files with 43 additions and 20 deletions
+1 -1
View File
@@ -265,7 +265,7 @@ void dd::Renderer::DrawDeferred(RenderQueue &objects, RenderQueue &lights)
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
m_spDeferred3->Bind();
glUniform3fv(glGetUniformLocation(*m_spDeferred3, "La"), 1, glm::value_ptr(glm::vec3(0.3f)));
glUniform3fv(glGetUniformLocation(*m_spDeferred3, "La"), 1, glm::value_ptr(glm::vec3(0.5f)));
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_GDiffuse);
glActiveTexture(GL_TEXTURE1);