working on Lifebuoy

This commit is contained in:
viktorljung
2015-10-08 14:25:20 +02:00
parent 544a45d21d
commit c57181fb83
3 changed files with 11 additions and 7 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ void dd::Systems::LevelSystem::Initialize()
cPhys->CollisionType = CollisionType::Type::Static;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
cPhys->Mask = static_cast<CollisionLayer::Type> (CollisionLayer::Type::Ball | CollisionLayer::Type::Wall);
transform->Sticky = false;
model->ModelFile = "Models/Brick/WhiteBrick.obj";
@@ -420,7 +420,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 2, 1, 2, 1,
1, 1, 0, 1, 0, 1, 1,
1, 0, 0, 3, 0, 0, 1};
1, 3, 3, 3, 3, 3, 1};
} else if (m_CurrentLevel == 2) {
level =
{1, 0, 0, 0, 0, 0, 1,