working on Lifebuoy
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@@ -30,7 +30,7 @@ void dd::Systems::LevelSystem::Initialize()
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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cPhys->Mask = static_cast<CollisionLayer::Type> (CollisionLayer::Type::Ball | CollisionLayer::Type::Wall);
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transform->Sticky = false;
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model->ModelFile = "Models/Brick/WhiteBrick.obj";
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@@ -420,7 +420,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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1, 1, 1, 1, 1, 1, 1,
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1, 2, 1, 2, 1, 2, 1,
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1, 1, 0, 1, 0, 1, 1,
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1, 0, 0, 3, 0, 0, 1};
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1, 3, 3, 3, 3, 3, 1};
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} else if (m_CurrentLevel == 2) {
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level =
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{1, 0, 0, 0, 0, 0, 1,
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