working on Lifebuoy
This commit is contained in:
@@ -267,6 +267,8 @@ public:
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Other);
|
||||
transform->Sticky = true;
|
||||
m_World->CommitEntity(BottomWall);
|
||||
}
|
||||
@@ -286,7 +288,7 @@ public:
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(topWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::Other);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(topWall);
|
||||
@@ -308,7 +310,7 @@ public:
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(leftWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::Other);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(leftWall);
|
||||
@@ -330,7 +332,7 @@ public:
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(rightWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::Other);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(rightWall);
|
||||
|
||||
@@ -265,8 +265,10 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
|
||||
ec.Ball = ballEntity;
|
||||
EventBroker->Publish(ec);
|
||||
//std::cout << "Combo: " << ballComponent->Combo << std::endl;
|
||||
}
|
||||
else {
|
||||
}
|
||||
else if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Lifebuoy"){
|
||||
LOG_INFO("Lifebuoy collision!");
|
||||
} else {
|
||||
auto it = m_Contacts.find(ballEntity);
|
||||
if (it == m_Contacts.end()) {
|
||||
std::list<glm::vec2> normalList;
|
||||
|
||||
@@ -30,7 +30,7 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
cPhys->CollisionType = CollisionType::Type::Static;
|
||||
cPhys->GravityScale = 0.f;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = CollisionLayer::Type::Ball;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type> (CollisionLayer::Type::Ball | CollisionLayer::Type::Wall);
|
||||
transform->Sticky = false;
|
||||
|
||||
model->ModelFile = "Models/Brick/WhiteBrick.obj";
|
||||
@@ -420,7 +420,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 2, 1, 2, 1, 2, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
1, 0, 0, 3, 0, 0, 1};
|
||||
1, 3, 3, 3, 3, 3, 1};
|
||||
} else if (m_CurrentLevel == 2) {
|
||||
level =
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
|
||||
Reference in New Issue
Block a user