Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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@@ -19,6 +19,7 @@ struct Brick : Component
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//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
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int Type = 0;
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bool Removed = false;
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int Number = 0; // For the Kraken to keep track of which bricks needs replacing.
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//What number of types each is.
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const int EmptyBrickSpace = 0;
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