Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.

This commit is contained in:
PlatinumSkink
2015-10-19 13:31:38 +02:00
parent bd59cd4108
commit c5d88301ad
13 changed files with 282 additions and 23 deletions
+20
View File
@@ -5,6 +5,7 @@
#ifndef DAYDREAM_KRAKENSYSTEM_H
#define DAYDREAM_KRAKENSYSTEM_H
#include <random>
#include "Core/System.h"
#include "Core/CTransform.h"
@@ -15,9 +16,11 @@
#include "Physics/CRectangleShape.h"
#include "Physics/CCircleShape.h"
#include "Physics/CPhysics.h"
#include "Physics/EContact.h"
#include "Game/EPause.h"
#include "Game/EKrakenAppear.h"
#include "Game/EKrakenAttack.h"
#include "Game/EBrickGenerating.h"
#include "Game/CTravels.h"
#include "Game/CKraken.h"
#include "Sound/CCollisionSound.h"
@@ -40,20 +43,37 @@ public:
void Initialize() override;
void InitializeObjects();
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
std::mt19937 m_RandomGenerator;
bool m_Pause = false;
bool m_KrakenBattle = false;
bool m_ReturnToIdle = false;
EntityID m_KrakenTemplate;
std::string m_Action = "Idle";
float m_KrakenTimer = 0;
float m_KrakenSecondsToAction = 1;
const int Idle = 1;
std::array<int, 14> m_Bricks;
std::array<int, 14> m_Colors;
dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<KrakenSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<KrakenSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
dd::EventRelay<KrakenSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
bool OnPause(const dd::Events::Pause &event);
bool OnContact(const dd::Events::Contact &event);
bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
void GetBrickSet();
};
}