Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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@@ -5,6 +5,7 @@
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#ifndef DAYDREAM_SCREENSHAKESYSTEM_H
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#define DAYDREAM_SCREENSHAKESYSTEM_H
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#include <random>
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#include "Core/System.h"
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#include "Core/CTransform.h"
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@@ -38,6 +39,8 @@ public:
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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std::mt19937 m_RandomGenerator;
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bool m_Pause;
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bool m_ScreenShake;
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int m_ShakeIntensity;
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