Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.

This commit is contained in:
PlatinumSkink
2015-10-19 13:31:38 +02:00
parent bd59cd4108
commit c5d88301ad
13 changed files with 282 additions and 23 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ void dd::Systems::BallSystem::Initialize()
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.f, 0.26f, -10.f);
transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent);