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@@ -21,8 +21,12 @@
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Game/CBall.h"
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#include "Game/CPad.h"
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#include "Game/CPowerUp.h"
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#include "Game/EResetBall.h"
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#include "CPad.h"
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#include "Game/EMultiBall.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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namespace dd
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@@ -41,6 +45,8 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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EntityID CreateBall();
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EntityID& Entity() { return m_Entity; }
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void SetEntity(const EntityID& ent) { m_Entity = ent; }
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glm::vec3 Acceleration() const { return m_Acceleration; }
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@@ -52,29 +58,37 @@ public:
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void SetRight(const bool& right) { m_Right = right; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool MultiBall() const { return m_MultiBall; }
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void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
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Components::Transform* Transform() const { return m_Transform; }
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void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
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void SetTransform(Components::Transform* transform) { m_Transform = transform; }
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(const Components::Pad* pad) { m_Pad = pad; }
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void SetPad(Components::Pad* pad) { m_Pad = pad; }
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false, m_Right = false, m_ReplaceBall = false;
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bool m_Left = false, m_Right = false, m_ReplaceBall = false, m_MultiBall = false;
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool ResetBall(const dd::Events::ResetBall &event);
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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