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@@ -22,56 +22,25 @@ void dd::Systems::PadSystem::Initialize()
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l.Command = "left";
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EventBroker->Publish(l);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
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return;
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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if (ball != nullptr) {
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if (ReplaceBall() == true) {
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SetReplaceBall(false);
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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transformEntity->Position = glm::vec3(20, 20, -10);
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//Temporary. Create new ball.
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/*auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;*/
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entity);
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m_World->CommitEntity(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(0.f, -7.f);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
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transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
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}
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}
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}
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@@ -100,27 +69,20 @@ void dd::Systems::PadSystem::Update(double dt)
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transform->Velocity.x = pad->MaxSpeed;
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}
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transform->Position += transform->Velocity * (float)dt;
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<<<<<<< HEAD
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
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if (Left()) {
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acceleration.x = -pad->AccelerationSpeed;
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=======
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * (0.9f * (float)dt);
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if (left)
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{
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acceleration.x = -20.f;
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>>>>>>> origin/physics
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<<<<<<< HEAD
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}
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else if (Right()) {
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=======
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} else if (Right()) {
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>>>>>>> 72413dc0a93bd3a2f6ab9fa7e19bbc3b846232db
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acceleration.x = pad->AccelerationSpeed;
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}
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else {
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} else {
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acceleration.x = 0.f;
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}
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@@ -128,9 +90,38 @@ void dd::Systems::PadSystem::Update(double dt)
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SetPad(pad);
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SetAcceleration(acceleration);
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if (MultiBall() == true) {
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SetMultiBall(false);
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Events::MultiBall e;
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e.padTransform = transform;
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EventBroker->Publish(e);
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}
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return;
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}
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EntityID dd::Systems::PadSystem::CreateBall()
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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cball->Speed = 10;
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m_World->CommitEntity(ent);
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return ent;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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@@ -148,6 +139,10 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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SetRight(true);
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} else if (val == GLFW_KEY_R) {
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SetReplaceBall(true);
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} else if (val == GLFW_KEY_M) {
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SetMultiBall(true);
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} else if (val == GLFW_KEY_D) {
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return false;
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}
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return true;
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}
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@@ -183,10 +178,10 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
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auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
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float movementMultiplier = 4.f;
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float movementMultiplier = 0.5f;
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float whatX = transformBall->Position.x - transformPad->Position.x;
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float movementX;
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
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if (whatX > 0) {
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movementX = movementMultiplier * whatX;
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//std::cout << "Right!" << std::endl;
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@@ -195,41 +190,20 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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//std::cout << "Left!" << std::endl;
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}
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//float movementY = 1;
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// std::cout << movementX << " " << movementY << std::endl;
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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<<<<<<< HEAD
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float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1;
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=======
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float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2)+ 0.2;
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>>>>>>> 72413dc0a93bd3a2f6ab9fa7e19bbc3b846232db
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//std::cout << movementX << " " << movementY << std::endl;
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//Temporary solution. Add a new ball and delete the old one.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entityBall);
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m_World->CommitEntity(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(movementX, movementY);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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=======
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//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
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// std::cout << movementX << " " << movementY << std::endl;
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float len = glm::length<float>(transformBall->Velocity);
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
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transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
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@@ -237,15 +211,92 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
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*/
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>>>>>>> origin/physics
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}
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bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
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bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
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{
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EntityID entityPower;
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EntityID entityPad;
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auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
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auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
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if (powerUp != nullptr) {
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entityPower = event.Entity1;
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} else {
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powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
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if (powerUp != nullptr) {
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entityPower = event.Entity2;
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}
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}
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if (pad != nullptr) {
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entityPad = event.Entity2;
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} else {
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pad = m_World->GetComponent<Components::Pad>(event.Entity1);
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if (pad != nullptr) {
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entityPad = event.Entity1;
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}
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}
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if (entityPower == NULL || entityPad == NULL) {
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return false;
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}
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pad = m_World->GetComponent<Components::Pad>(entityPad);
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if (pad == nullptr) {
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return false;
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}
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m_World->RemoveComponent<Components::PowerUp>(entityPower);
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m_World->RemoveComponent<Components::CircleShape>(entityPower);
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m_World->RemoveComponent<Components::Physics>(entityPower);
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m_World->RemoveEntity(entityPower);
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Events::PowerUpTaken ep;
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ep.Name = "Something";
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EventBroker->Publish(ep);
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Events::MultiBall e;
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auto transform = m_World->GetComponent<Components::Transform>(entityPad);
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e.padTransform = transform;
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EventBroker->Publish(e);
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return true;
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}
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bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
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{
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SetReplaceBall(true);
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return true;
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}
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bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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auto ent1 = CreateBall();
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auto ent2 = CreateBall();
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auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
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auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
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auto padTransform = event.padTransform;
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float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
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if (x1 < -3.1) {
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x1 = 3;
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}
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if (x2 > 3.1) {
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x2 = -3;
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}
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transform1->Position = glm::vec3(x1, -5.5, -10);
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transform2->Position = glm::vec3(x2, -5.5, -10);
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transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
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return true;
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}
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bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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auto entity = CreateBall();
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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