HitLagSystem implemented.
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@@ -31,7 +31,7 @@ void dd::Systems::LevelSystem::Update(double dt)
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (Pause()) {
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if (IsPaused()) {
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return;
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}
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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@@ -77,7 +77,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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bool dd::Systems::LevelSystem::OnPause(const dd::Events::Pause &event)
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{
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if (Pause()) {
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if (IsPaused()) {
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SetPause(false);
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} else {
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SetPause(true);
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