Futile attempts to fix memory corruption bug
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@@ -360,7 +360,7 @@ public:
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// Swap event queues to get fresh input data in the read queue
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//m_EventBroker->Swap();
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ResourceManager::Update();
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//ResourceManager::Update();
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if (m_GameIsRunning) {
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m_World->Update(dt);
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}
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