Futile attempts to fix memory corruption bug
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@@ -27,22 +27,6 @@ public:
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m_CharacterTextures['8'] = "Textures/GUI/Numbers/N8.png";
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m_CharacterTextures['9'] = "Textures/GUI/Numbers/N9.png";
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// Create number frame if missing
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// for (int i = 0; i < 10; i++) {
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// auto frame = new GUI::TextureFrame(this, "NumberFrameDigit");
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// frame->SetTexture(m_NumberTextures[0]);
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// frame->DisableScissor();
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// // Position frame based on alignment
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// if (i > 0) {
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// frame->SetLeft(m_NumberFrames[0]->Right());
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// }
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// Width += frame->Width;
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// if (Height < frame->Height) {
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// Height = frame->Height;
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// }
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// m_NumberFrames.push_front(frame);
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// }
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SetNumber(0);
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}
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@@ -100,7 +84,6 @@ private:
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int m_Number = 0;
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bool m_LeftAligned = true;
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std::string m_NumberTextures[10];
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std::unordered_map<char, std::string> m_CharacterTextures;
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std::deque<TextureFrame*> m_NumberFrames;
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};
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