Futile attempts to fix memory corruption bug
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@@ -69,9 +69,12 @@ public:
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false, m_Right = false, m_ReplaceBall = false, m_MultiBall = false;
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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bool m_Left = false;
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bool m_Right = false;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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