Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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@@ -12,7 +12,7 @@ void dd::Systems::PhysicsSystem::Initialize()
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{
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m_ContactListener = new ContactListener(this);
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m_Gravity = b2Vec2(0.f, -9.82f);
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m_Gravity = b2Vec2(0.f, 0.f);
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m_PhysicsWorld = new b2World(m_Gravity);
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m_TimeStep = 1.f/60.f;
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