Added a background to prevent white borders during screen shake
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@@ -77,8 +77,20 @@ void dd::Systems::LevelSystem::Initialize()
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auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
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auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
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auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
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auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
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transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
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transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
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// Added to prevent white borders around screen shake
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{
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auto halfPipeBackground = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(halfPipeBackground);
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transform->Position = glm::vec3(0.f, 0.f, -15.f);
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transform->Scale = glm::vec3(6.f, 6.f, 10.f) * 2.f;
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auto model = m_World->AddComponent<Components::Model>(halfPipeBackground);
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model->ModelFile = "Models/Halfpipe.obj";
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m_World->CommitEntity(halfPipeBackground);
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}
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}
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}
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//Background
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//Background
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/*{
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/*{
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