Lives kind of work, and so does the demo!
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@@ -22,7 +22,7 @@ void dd::Systems::LevelSystem::Initialize()
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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/*auto life = m_World->CreateEntity();
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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@@ -33,7 +33,7 @@ void dd::Systems::LevelSystem::CreateLife(int number)
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";
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m_World->CommitEntity(life);*/
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m_World->CommitEntity(life);
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}
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void dd::Systems::LevelSystem::Update(double dt)
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@@ -59,10 +59,13 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10)
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{
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Events::BallFellOffStage e;
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e.entity = entity;
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EventBroker->Publish(e);
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return;
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if (lives == pastLives)
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{
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Events::BallFellOffStage e;
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e.entity = entity;
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EventBroker->Publish(e);
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return;
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}
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}
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}
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@@ -72,9 +75,8 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (life != NULL)
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{
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if (life->number + 1 == pastLives) {
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pastLives--;
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//m_World->RemoveEntity(entity);
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m_World->RemoveEntity(entity);
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pastLives = lives;
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}
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}
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}
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@@ -196,8 +198,8 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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bool dd::Systems::LevelSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event)
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{
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/*std::cout << "Did you get here?" << std::endl;
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EntityID entity = event.entity;
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std::cout << "Did you get here?" << std::endl;
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/*EntityID entity = event.entity;
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//Temporary. Create new ball.
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auto ent = m_World->CreateEntity();
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