Lives kind of work, and so does the demo!
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@@ -81,6 +81,7 @@ public:
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m_World->ComponentFactory.Register<Components::Ball>();
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m_World->ComponentFactory.Register<Components::Brick>();
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->SystemFactory.Register<Systems::PhysicsSystem>(
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[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PhysicsSystem>();
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@@ -97,7 +98,7 @@ public:
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//TODO: Remove tobias light-test code.
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{
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/*{
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auto t_BrickWall = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_BrickWall);
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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@@ -106,7 +107,7 @@ public:
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sprite->SpriteFile = "Textures/Test/Brick_Diffuse.png";
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sprite->NormalTexture = "Textures/Test/Brick_Normal.png";
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sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
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}
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}*/
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{
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@@ -22,7 +22,7 @@ void dd::Systems::LevelSystem::Initialize()
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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/*auto life = m_World->CreateEntity();
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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@@ -33,7 +33,7 @@ void dd::Systems::LevelSystem::CreateLife(int number)
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";
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m_World->CommitEntity(life);*/
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m_World->CommitEntity(life);
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}
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void dd::Systems::LevelSystem::Update(double dt)
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@@ -58,6 +58,8 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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{
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10)
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{
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if (lives == pastLives)
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{
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Events::BallFellOffStage e;
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e.entity = entity;
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@@ -65,6 +67,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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return;
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}
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}
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}
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if (lives != pastLives)
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{
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@@ -72,9 +75,8 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (life != NULL)
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{
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if (life->number + 1 == pastLives) {
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pastLives--;
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//m_World->RemoveEntity(entity);
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m_World->RemoveEntity(entity);
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pastLives = lives;
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}
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}
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}
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@@ -196,8 +198,8 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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bool dd::Systems::LevelSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event)
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{
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/*std::cout << "Did you get here?" << std::endl;
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EntityID entity = event.entity;
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std::cout << "Did you get here?" << std::endl;
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/*EntityID entity = event.entity;
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//Temporary. Create new ball.
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auto ent = m_World->CreateEntity();
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@@ -32,10 +32,13 @@ void dd::Systems::PadSystem::Initialize()
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (replaceBall == true)
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{
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if (ball != NULL) {
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if (replaceBall == true) {
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replaceBall = false;
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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transformEntity->Position = glm::vec3(20, 20, -10);
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//Temporary. Create new ball.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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@@ -57,6 +60,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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}
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}
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}
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void dd::Systems::PadSystem::Update(double dt)
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@@ -49,6 +49,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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b2Body* body = i.second;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (! transformComponent)
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continue;
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if (m_World->GetEntityParent(entity) == 0) {
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@@ -85,7 +87,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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b2Body* body = i.second;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (! transformComponent)
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continue;
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if (m_World->GetEntityParent(entity) == 0) {
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b2Vec2 position = body->GetPosition();
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@@ -119,10 +122,13 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
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{
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b2Body* body = m_EntitiesToBodies[entity];
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if (body != nullptr) {
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m_EntitiesToBodies.erase(entity);
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m_BodiesToEntities.erase(body);
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m_PhysicsWorld->DestroyBody(body);
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}
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}
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