Minor adjustments.
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@@ -385,7 +385,7 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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ball1->Waiting = false;
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ball2->Waiting = false;
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auto padTransform = event.padTransform;
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float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
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float x1 = padTransform->Position.x/* - 2*/, x2 = padTransform->Position.x/* + 2*/;
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if (x1 < -m_EdgeX) {
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x1 = m_EdgeX - 0.2;
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}
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