Probably removes bodies safely

This commit is contained in:
viktorljung
2015-09-10 23:10:25 +01:00
parent 068028c005
commit d0549403ab
+30 -9
View File
@@ -44,17 +44,34 @@ bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
void dd::Systems::PhysicsSystem::Update(double dt)
{
m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
for(auto i : m_EntitiesToBodies)
{
for (auto i : m_EntitiesToBodies) {
EntityID entity = i.first;
b2Body* body = i.second;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if(m_World->GetEntityParent(entity) == 0) {
if (m_World->GetEntityParent(entity) == 0) {
b2Vec2 position;
position.x = transformComponent->Position.x;
position.y = transformComponent->Position.y;
float angle = glm::degrees(-glm::eulerAngles(transformComponent->Orientation).z);
body->SetTransform(position, angle);
}
}
m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
for (auto i : m_EntitiesToBodies) {
EntityID entity = i.first;
b2Body* body = i.second;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (m_World->GetEntityParent(entity) == 0) {
b2Vec2 position = body->GetPosition();
transformComponent->Position.x = position.x;
transformComponent->Position.y = position.y;
@@ -64,7 +81,6 @@ void dd::Systems::PhysicsSystem::Update(double dt)
//TODO: CHECK IF THIS IS CORRECT
transformComponent->Orientation = glm::quat(glm::vec3(0, 0, -angle));
}
// auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->
}
}
@@ -85,7 +101,12 @@ void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
{
b2Body* body = m_EntitiesToBodies[entity];
m_EntitiesToBodies.erase(entity);
m_BodiesToEntities.erase(body);
m_PhysicsWorld->DestroyBody(body);
}
@@ -110,7 +131,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
bodyDef.position.Set(absoluteTransform.Position.x, absoluteTransform.Position.y);
bodyDef.angle = glm::degrees(-glm::eulerAngles(absoluteTransform.Orientation).z); //TODO: CHECK IF THIS IS CORRECT
bodyDef.angle = glm::degrees(-glm::eulerAngles(absoluteTransform.Orientation).z);
if (physicsComponent->Static) {
bodyDef.type = b2_staticBody;
@@ -126,7 +147,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
auto boxComponent = m_World->GetComponent<Components::RectangleShape>(entity);
if (boxComponent) {
b2PolygonShape* bShape = new b2PolygonShape();
bShape->SetAsBox(absoluteTransform.Scale.x/4, absoluteTransform.Scale.y/4); //TODO: THIS SUCKS DUDE
bShape->SetAsBox(absoluteTransform.Scale.x/4, absoluteTransform.Scale.y/4); //TODO: THIS SUCKS DUDE 4?!?!?!?
pShape = bShape;
} else {
auto circleComponent = m_World->GetComponent<Components::CircleShape>(entity);
@@ -138,7 +159,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
if (absoluteTransform.Scale.x != absoluteTransform.Scale.y && absoluteTransform.Scale.y != absoluteTransform.Scale.z) {
LOG_WARNING("Circles has to be of uniform scale.");
}
pShape->m_radius = absoluteTransform.Scale.x/4;
pShape->m_radius = absoluteTransform.Scale.x/4; //TODO: THIS ALSO SUCKS 4 WTH
}
}