diff --git a/src/game/Game/PadSystem.cpp b/src/game/Game/PadSystem.cpp index 030c061..44f0aa2 100644 --- a/src/game/Game/PadSystem.cpp +++ b/src/game/Game/PadSystem.cpp @@ -190,7 +190,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event) //float movementY = 1; //float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier; - float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2); + float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1; //std::cout << movementX << " " << movementY << std::endl;