All vertex attributes now present in DX shaders

This commit is contained in:
2015-10-19 13:53:12 +02:00
parent e195e69408
commit d423239320
8 changed files with 33 additions and 12 deletions
+2 -2
View File
@@ -603,7 +603,7 @@ public:
m_ShakeIntensity = m_ShakeRepresentativeIntensity;
if (m_ShakeIntensity <= 0) {
m_ScreenShake = false;
m_Renderer->PlaceCamera(glm::vec3(0, 0, 0));
//m_Renderer->PlaceCamera(glm::vec3(0, 0, 0));
return;
}
} else {
@@ -619,7 +619,7 @@ public:
//std::cout << "X: " << randomX << " Y: " << randomY << std::endl;
m_Renderer->PlaceCamera(glm::vec3(randomX, randomY, 0));
//m_Renderer->PlaceCamera(glm::vec3(randomX, randomY, 0));
}
}