All vertex attributes now present in DX shaders
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@@ -65,15 +65,15 @@ public:
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float FarClip() const { return m_FarClip; }
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void SetFarClip(float val);
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private:
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void UpdateViewMatrix();
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void UpdateProjectionMatrix();
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float m_AspectRatio;
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float m_FOV;
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float m_NearClip;
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float m_FarClip;
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private:
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void UpdateViewMatrix();
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void UpdateProjectionMatrix();
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glm::vec3 m_Position;
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glm::quat m_Orientation;
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