All vertex attributes now present in DX shaders
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@@ -60,7 +60,6 @@ private:
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} constantBufferStruct;
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ShaderProgram* shaderProgram = nullptr;
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const Model* testModel = nullptr;
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ID3D11Buffer* constantBuffer = nullptr;
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static DirectX::SimpleMath::Matrix GLMtoDXModelView(glm::mat4 m);
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