All vertex attributes now present in DX shaders

This commit is contained in:
2015-10-19 13:53:12 +02:00
parent e195e69408
commit d423239320
8 changed files with 33 additions and 12 deletions
@@ -60,7 +60,6 @@ private:
} constantBufferStruct;
ShaderProgram* shaderProgram = nullptr;
const Model* testModel = nullptr;
ID3D11Buffer* constantBuffer = nullptr;
static DirectX::SimpleMath::Matrix GLMtoDXModelView(glm::mat4 m);