All vertex attributes now present in DX shaders
This commit is contained in:
@@ -80,6 +80,7 @@ public:
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
std::vector<glm::ivec2> BoneIndices;
|
||||
|
||||
Reference in New Issue
Block a user