All vertex attributes now present in DX shaders
This commit is contained in:
@@ -30,6 +30,15 @@ dd::RawModel::RawModel(std::string fileName)
|
||||
return;
|
||||
}
|
||||
|
||||
auto m = scene->mRootNode->mTransformation;
|
||||
m_Matrix = glm::mat4(
|
||||
m.a1, m.a2, m.a3, m.a4,
|
||||
m.b1, m.b2, m.b3, m.b4,
|
||||
m.c1, m.c2, m.c3, m.c4,
|
||||
m.d1, m.d2, m.d3, m.d4
|
||||
);
|
||||
m_Matrix = glm::transpose(m_Matrix);
|
||||
|
||||
auto meshes = scene->mMeshes;
|
||||
|
||||
// Pre-count vertices
|
||||
|
||||
Reference in New Issue
Block a user