Fixed spelling error

This commit is contained in:
viktorljung
2015-10-08 20:19:57 +02:00
parent a0d6f01ac2
commit d5e7481866
2 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -43,13 +43,13 @@ void dd::Systems::LifebuoySystem::Initialize()
void dd::Systems::LifebuoySystem::Update(double dt)
{
for (auto it = m_LifeBuoys.begin(); it != m_LifeBuoys.end();) {
for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) {
it->TimeToLive -= dt;
auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
if (transformComponent->Position.y < m_DownEdge) {
m_World->RemoveEntity(it->Entity);
m_LifeBuoys.erase(it++);
m_Lifebuoys.erase(it++);
}
else {
@@ -110,9 +110,9 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
physics->CollisionType = CollisionType::Type::Dynamic;
transform->Position = glm::vec3(0.f, 0.f, -10.f);
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
LifeBuoyInfo info;
LifebuoyInfo info;
info.Entity = ent;
m_LifeBuoys.push_back(info);
m_Lifebuoys.push_back(info);
return true;
}