Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3

This commit is contained in:
Stiffly
2015-10-07 17:22:45 +02:00
parent 8b12c1036d
commit db2d6ad6e4
7 changed files with 165 additions and 18 deletions
+1
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@@ -18,6 +18,7 @@ struct ParticleEmitter : public Component
float EmittingAngle = 0.f;
float Spread = 0.f;
float Speed = 2.f;
double LifeTime = 100;
//ParticleSystem variables
float GravityScale = 1.0f;