Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3
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@@ -15,6 +15,7 @@
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#include "Transform/TransformSystem.h"
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#include "Physics/EContact.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Physics/CCircleShape.h"
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#include "Core/EventBroker.h"
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#include "Game/CPad.h"
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@@ -47,6 +48,9 @@ public:
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EventRelay<PhysicsSystem, Events::SetImpulse> m_SetImpulse;
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bool SetImpulse(const Events::SetImpulse &event);
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EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
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bool CreateParticleSequence(const Events::CreateParticleSequence &event);
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void RegisterComponents(ComponentFactory* cf) override;
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void Initialize() override;
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