Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3

This commit is contained in:
Stiffly
2015-10-07 17:22:45 +02:00
parent 8b12c1036d
commit db2d6ad6e4
7 changed files with 165 additions and 18 deletions
+69 -3
View File
@@ -33,6 +33,8 @@ void dd::Systems::PhysicsSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
}
void dd::Systems::PhysicsSystem::InitializeWater()
@@ -186,6 +188,9 @@ void dd::Systems::PhysicsSystem::Update(double dt) {
//Normal particles
for ( int e = 0; e < m_EntitiesToParticleHandle.size(); e++) {
b2Vec2 *positionBuffer = m_ParticleEmitters.ParticleSystem[e]->GetPositionBuffer();
if(!positionBuffer) {
break;
}
for (auto i : m_EntitiesToParticleHandle[e]){
EntityID entity = i.first;
b2ParticleHandle *particleH = i.second;
@@ -394,6 +399,7 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
std::vector<EntityID> emittersToDelete;
int pSizeTest = 0;
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
@@ -416,6 +422,12 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
TempTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
emitter->TimeSinceLastSpawn += dt;
emitter->LifeTime -= dt;
if (emitter->LifeTime <= 0 || emitter->NumberOfTicks <= 0) {
emittersToDelete.push_back(e);
continue;
}
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate || emitter->NumberOfTicks < 1) {
continue;
}
@@ -424,7 +436,6 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
b2ParticleDef particleDef;
for ( int j = 0; j < emitter->ParticlesPerTick; j++) {
LOG_INFO("Creating particle #%i", j);
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
@@ -456,13 +467,68 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
}
}
for (int i = 0; i < emittersToDelete.size(); i++)
{
EntityID ent = emittersToDelete[i];
int key;
for(key = 0; key < m_ParticleEmitters.ParticleEmitter.size(); key++) {
if (m_ParticleEmitters.ParticleEmitter[key] == ent) {
break;
}
}
if (m_ParticleEmitters.ParticleSystem[key]->GetParticleCount() == 0 && key <= m_ParticleEmitters.ParticleSystem.size()) {
m_World->RemoveEntity(ent);
m_PhysicsWorld->DestroyParticleSystem(m_ParticleEmitters.ParticleSystem[key]);
m_ParticleEmitters.ParticleSystem.erase(m_ParticleEmitters.ParticleSystem.begin() + key);
m_ParticleEmitters.ParticleEmitter.erase(m_ParticleEmitters.ParticleEmitter.begin() + key);
m_ParticleEmitters.ParticleTemplate.erase(m_ParticleEmitters.ParticleTemplate.begin() + key);
m_EntitiesToParticleHandle.erase(m_EntitiesToParticleHandle.begin() + key);
m_ParticleHandleToEntities.erase(m_ParticleHandleToEntities.begin() + key);
}
}
int stp = 0;
for (auto ts : m_EntitiesToParticleHandle)
{
stp += ts.size();
}
LOG_INFO("Particles in list: %i", stp);
LOG_INFO("Particles: %i", pSizeTest);
}
bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreateParticleSequence &event)
{
//Creating Emitter
auto emitter = m_World->CreateEntity();
auto emitterTransform = m_World->AddComponent<Components::Transform>(emitter);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(emitter);
emitterTransform->Position = event.Position;
particleEmitter->GravityScale = event.GravityScale;
particleEmitter->SpawnRate = event.SpawnRate;
particleEmitter->NumberOfTicks = event.NumberOfTicks;
particleEmitter->Speed = event.Speed;
particleEmitter->ParticlesPerTick = event.ParticlesPerTick;
particleEmitter->Spread = event.Spread;
particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);
auto particleTransform = m_World->AddComponent<Components::Transform>(particle);
auto sprite = m_World->AddComponent<Components::Sprite>(particle);
auto particleComponent = m_World->AddComponent<Components::Particle>(particle);
m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Radius = event.Radius;
}
m_World->CommitEntity(emitter);
return true;
}
void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)