diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index 866a72b..d414d66 100644 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -44,7 +44,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe sprite->SpriteFile = fileName; float x = spaceToEdge + line * spacesBetweenBricks.x; float y = spaceToEdge + row * spacesBetweenBricks.y; - transform->Scale = glm::vec3(0.8, 0.2, 0.); + transform->Scale = glm::vec3(1.6, 0.4, 0.); transform->Position = glm::vec3(x - 7, y + 1, -10.f); //sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f); return; diff --git a/src/game/Game/PadSystem.cpp b/src/game/Game/PadSystem.cpp index 15c3df5..d903f4e 100644 --- a/src/game/Game/PadSystem.cpp +++ b/src/game/Game/PadSystem.cpp @@ -23,7 +23,7 @@ void dd::Systems::PadSystem::Initialize() ent = m_World->CreateEntity(); transform = m_World->AddComponent(ent); transform->Position = glm::vec3(0.f, -5.f, -10.f); - transform->Scale = glm::vec3(1.6, 0.4, 0.); + transform->Scale = glm::vec3(3.2, 0.8, 0.); sprite = m_World->AddComponent(ent); sprite->SpriteFile = "Textures/Pad.png";