Working DirectX textures
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@@ -85,12 +85,8 @@ void dd::Camera::UpdateProjectionMatrix()
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// m_NearClip,
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// m_FarClip
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// );
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m_ProjectionMatrix = glm::perspective(
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m_FOV,
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m_AspectRatio,
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m_NearClip,
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m_FarClip
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);
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m_ProjectionMatrix = glm::perspective(m_FOV, m_AspectRatio, m_NearClip, m_FarClip);
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}
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void dd::Camera::UpdateViewMatrix()
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