Merge branch 'master' into Sound
Conflicts: src/game/Game/BallSystem.cpp
This commit is contained in:
+10
-10
@@ -1,6 +1,8 @@
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#ifndef DAYDREAM_BALLSYSTEM_H
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#define DAYDREAM_BALLSYSTEM_H
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#include <random>
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#include "Core/System.h"
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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@@ -8,14 +10,17 @@
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#include "Core/CTemplate.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/EContact.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CPointLight.h"
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#include "Rendering/CAnimation.h"
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#include "Game/CBall.h"
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#include "Game/CPowerUp.h"
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#include "Game/CLife.h"
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@@ -41,6 +46,7 @@
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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#include "Game/ELifebuoyHit.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Sound/CCollisionSound.h"
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#include "Sound/EPlaySound.h"
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@@ -78,7 +84,6 @@ public:
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void OnEntityRemoved(EntityID entity) override;
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EntityID CreateBall();
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void CreateLife(int);
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EntityID Ball() { return m_Ball; };
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void SetBall(const EntityID& ball) { m_Ball = ball; }
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@@ -90,22 +95,18 @@ public:
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void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& Lives() { return m_Lives; }
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void SetLives(const int& lives) { m_Lives = lives; }
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int& PastLives() { return m_PastLives; }
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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std::mt19937 m_RandomGenerator;
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float m_XMovementMultiplier = 2.f;
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float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
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float m_EdgeY = 5.2f;
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int m_MultiBalls = 0;
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int m_Lives = 3;
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int m_PastLives = 3;
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bool m_ReplaceBall = false;
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bool m_Pause = false;
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bool m_Waiting = true;
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@@ -117,7 +118,8 @@ private:
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double m_KrakenCharge = 0;
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bool m_Restarting = false;
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int m_StickyCounter = 3;
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bool m_GodMode = false;
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bool m_First = true;
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bool m_StageBlockedWaiting = false;
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@@ -129,7 +131,6 @@ private:
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std::unordered_map<EntityID, std::list<glm::vec2>> m_Contacts;
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void ResolveContacts();
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dd::EventRelay<BallSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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@@ -146,7 +147,6 @@ private:
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dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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bool Contact(const Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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@@ -23,7 +23,9 @@ struct Ball : Component
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bool InkBlaster = false;
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bool Sticky = false;
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glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
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int PosterBoy = 0;
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};
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}
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@@ -20,6 +20,8 @@ struct Brick : Component
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int Type = 0;
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bool Removed = false;
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int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
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bool BeingGenerated = false;
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glm::vec3 GenerationGoal;
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//What number of types each is.
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const int EmptyBrickSpace = 0;
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@@ -15,7 +15,8 @@ namespace Components
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struct BrickPart : Component
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{
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bool Submerged = false;
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int NumberOfPartsInBrick;
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};
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}
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@@ -13,10 +13,11 @@ namespace dd
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namespace Components
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{
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struct Life : Component {
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struct Life : Component
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{
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int Number = 0;
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float SinusAltitude = 1;
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bool Left = false;
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};
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}
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-22.
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//
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#ifndef CNEWWATERVOLUME_H
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#define CNEWWATERVOLUME_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct NewWaterVolume : public Component
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{
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};
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}
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}
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#endif //DAYDREAM_NEWWATERVOLUME_H
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@@ -5,7 +5,6 @@
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#include "GUI/Slider.h"
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#include "Core/ResourceManager.h"
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#include "Game/GUI/ELoadingFrameComplete.h"
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#include "Sound/EPlaySound.h"
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namespace dd
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{
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@@ -29,9 +28,9 @@ public:
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m_Slider->X = Width / 2.f - m_Slider->Width / 2.f;
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}
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void AddTexturePreload(std::string resourceName)
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void AddResource(std::string resourceType, std::string resourceName)
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{
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m_Items.push_back(resourceName);
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m_Preload.push_back(std::make_pair(resourceType, resourceName));
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}
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void Preload()
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@@ -48,18 +47,15 @@ public:
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void Update(double dt) override
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{
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if (m_Preloading) {
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ResourceManager::Preload<dd::Texture>(m_Items[m_CurrentItem]);
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m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Items.size());
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ResourceManager::Preload(m_Preload[m_CurrentItem].first, m_Preload[m_CurrentItem].second);
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m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Preload.size());
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m_CurrentItem++;
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if (m_CurrentItem >= m_Items.size()) {
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if (m_CurrentItem >= m_Preload.size()) {
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m_Preloading = false;
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dd::Events::LoadingFrameComplete e;
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e.FrameName = Name();
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e.Frame = this;
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EventBroker->Publish(e);
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Events::PlaySound se;
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se.FilePath = "Sounds/jap-story.wav";
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EventBroker->Publish(se);
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}
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}
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}
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@@ -67,7 +63,7 @@ public:
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private:
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bool m_Preloading = false;
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int m_CurrentItem = 0;
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std::vector<std::string> m_Items;
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std::vector<std::pair<std::string, std::string>> m_Preload;
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GUI::Slider* m_Slider = nullptr;
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};
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@@ -2,9 +2,11 @@
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#define GUI_MAINMENU_H__
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#include "GUI/TextureFrame.h"
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#include "Game/GUI/LoadingFrame.h"
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#include "Game/GUI/MainMenuMain.h"
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#include "Game/GUI/MainMenuOptions.h"
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#include "Core/EKeyUp.h"
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#include "Game/EGameStart.h"
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namespace dd
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{
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@@ -37,6 +39,18 @@ public:
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//EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
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}
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void Show() override
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{
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if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipMenu", false)) {
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Events::GameStart e;
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EventBroker->Publish(e);
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Hide();
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auto hud = new GUI::HUD(BaseFrame, "HUD");
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} else {
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TextureFrame::Show();
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}
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}
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private:
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TextureFrame* m_LeftBanner;
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MainMenuMain* m_MainMenuMain;
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@@ -58,6 +58,7 @@ private:
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if (event.Button == m_SquidoutButton) {
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m_Parent->Hide();
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auto story = new GUI::Story1(BaseFrame, "Story1");
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story->Play();
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}
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return true;
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+13
-43
@@ -3,11 +3,11 @@
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#include "Core/ResourceManager.h"
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#include "Game/GUI/StoryboardFrame.h"
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#include "Game/GUI/ELoadingFrameComplete.h"
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#include "Game/GUI/LoadingFrame.h"
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#include "Game/EGameStart.h"
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#include "Core/EKeyDown.h"
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#include "Game/GUI/HUD.h"
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#include "Sound/EPlaySound.h"
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#include "Sound/EStopSound.h"
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namespace dd
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{
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@@ -20,37 +20,8 @@ public:
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Story1(Frame* parent, std::string name)
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: StoryboardFrame(parent, name)
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{
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EVENT_SUBSCRIBE_MEMBER(m_ELoadingFrameComplete, &Story1::OnLoadingFrameComplete);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Story1::OnKeyDown);
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m_LoadingFrame = new GUI::LoadingFrame(this, "Story1LoadingFrame");
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m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn1.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn2.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn3.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn4.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn5.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene1.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene2.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene3.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene4.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene5.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene6.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene7.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene8.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene9.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene10.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene11.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene12.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene13.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene14.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene15.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene16.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene17.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene18.png");
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m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene19.png");
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m_LoadingFrame->Preload();
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|
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m_Spacebar = new TextureFrame(this, "ZZZSpacebar");
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m_Spacebar->SetTexture("Textures/GUI/SpacebarSkip.png");
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m_Spacebar->SetRight(Right() - 10);
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@@ -196,6 +167,14 @@ public:
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AddTransition(t);
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}
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virtual void Play() override
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{
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StoryboardFrame::Play();
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Events::PlaySound se;
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se.FilePath = "Sounds/jap-story.wav";
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EventBroker->Publish(se);
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}
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void Update(double dt) override
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{
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StoryboardFrame::Update(dt);
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@@ -209,7 +188,6 @@ public:
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}
|
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|
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private:
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GUI::LoadingFrame* m_LoadingFrame = nullptr;
|
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TextureFrame* m_Spacebar = nullptr;
|
||||
|
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EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
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@@ -220,25 +198,17 @@ private:
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}
|
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|
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if (event.KeyCode == GLFW_KEY_SPACE) {
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m_LoadingFrame->CancelPreload();
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Events::GameStart e;
|
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EventBroker->Publish(e);
|
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Events::StopSound se;
|
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se.FilePath = "Sounds/jap-story.wav";
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EventBroker->Publish(se);
|
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Hide();
|
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auto hud = new GUI::HUD(BaseFrame, "HUD");
|
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}
|
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return true;
|
||||
}
|
||||
|
||||
EventRelay<Frame, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
|
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bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
|
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{
|
||||
if (event.FrameName == "Story1LoadingFrame") {
|
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event.Frame->Hide();
|
||||
m_Spacebar->Hide();
|
||||
Play();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -33,12 +33,12 @@ public:
|
||||
m_Timeline.push_back(transition);
|
||||
}
|
||||
|
||||
void Play()
|
||||
virtual void Play()
|
||||
{
|
||||
m_Playing = true;
|
||||
}
|
||||
|
||||
void Skip()
|
||||
virtual void Skip()
|
||||
{
|
||||
m_Playing = false;
|
||||
OnComplete();
|
||||
|
||||
@@ -33,6 +33,8 @@
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Sound/CCollisionSound.h"
|
||||
#include "Rendering/CAnimation.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
//#include "Core/Camera.h" Camera Component
|
||||
|
||||
|
||||
|
||||
@@ -212,7 +212,7 @@ private:
|
||||
|
||||
void GetNextLevel();
|
||||
void SetBrokenModel(EntityID entity);
|
||||
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
|
||||
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-22.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_LIFESYSTEM_H
|
||||
#define DAYDREAM_LIFESYSTEM_H
|
||||
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
|
||||
#include "Core/ConfigFile.h"
|
||||
|
||||
#include "Transform/EMove.h"
|
||||
#include "Rendering/CModel.h"
|
||||
|
||||
#include "Game/CLife.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EResume.h"
|
||||
#include "Game/ELifeLost.h"
|
||||
#include "Game/EGameOver.h"
|
||||
#include "Game/EKrakenAttackEnd.h"
|
||||
|
||||
#include "Rendering/CAnimation.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class LifeSystem : public System
|
||||
{
|
||||
public:
|
||||
LifeSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
|
||||
|
||||
void Initialize() override;
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
bool IsPaused() const { return m_Pause; }
|
||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||
int& Lives() { return m_Lives; }
|
||||
void SetLives(const int& lives) { m_Lives = lives; }
|
||||
int& PastLives() { return m_PastLives; }
|
||||
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
|
||||
|
||||
private:
|
||||
bool m_Pause = false;
|
||||
int m_Lives = 3;
|
||||
int m_PastLives = 3;
|
||||
float m_LifeSpeed = 0.8;
|
||||
|
||||
bool m_GodMode = false;
|
||||
|
||||
void CreateLife(int);
|
||||
|
||||
dd::EventRelay<LifeSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<LifeSystem, dd::Events::Resume> m_EResume;
|
||||
dd::EventRelay<LifeSystem, dd::Events::LifeLost> m_ELifeLost;
|
||||
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnResume(const dd::Events::Resume &event);
|
||||
bool OnLifeLost(const dd::Events::LifeLost &event);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_LIFESYSTEM_H
|
||||
@@ -105,7 +105,11 @@ private:
|
||||
double m_KrakenStrength = 0;
|
||||
double m_PlayerStrength = 0;
|
||||
float m_Edge = 2.8f;
|
||||
EntityID m_KrakenArm;
|
||||
float m_PadOriginalHeight = -4.8;
|
||||
float m_PadHeight = m_PadOriginalHeight;
|
||||
EntityID m_KrakenArm = NULL;
|
||||
EntityID m_KrakenArmHitbox = NULL;
|
||||
float m_PadRiseSpeed = 0.2;
|
||||
Components::Transform* m_Transform = nullptr;
|
||||
Components::Pad* m_Pad = nullptr;
|
||||
std::shared_ptr<Components::Transform> m_StickTransform;
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
#ifndef DAYDREAM_PROJECTILESYSTEM_H
|
||||
#define DAYDREAM_PROJECTILESYSTEM_H
|
||||
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
@@ -26,8 +30,6 @@
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "Game/EStageCleared.h"
|
||||
#include "Game/CTravels.h"
|
||||
#include "Game/CBackground.h"
|
||||
#include "Game/CNewWaterVolume.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
|
||||
@@ -11,9 +11,13 @@
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Transform/EMove.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CWaterVolume.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
#include "Game/CBrickPart.h"
|
||||
#include "Game/CNewWaterVolume.h"
|
||||
#include "Game/EPause.h"
|
||||
#include "Game/EResume.h"
|
||||
#include "Game/ERelevantObjectCreated.h"
|
||||
@@ -47,6 +51,13 @@ public:
|
||||
private:
|
||||
bool m_Pause = false;
|
||||
EntityID m_BottomWall = 0;
|
||||
float m_SubmergedOriginalHeight = -4.5;
|
||||
float m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||
|
||||
bool m_RaiseWater = false;
|
||||
bool m_RemoveWater = false;
|
||||
|
||||
std::array<int, 10> m_BrickPartCounters;
|
||||
|
||||
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
|
||||
|
||||
Reference in New Issue
Block a user