Merge branch 'master' into Sound
Conflicts: src/game/Game/BallSystem.cpp
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@@ -212,7 +212,7 @@ private:
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void GetNextLevel();
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void SetBrokenModel(EntityID entity);
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void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
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void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
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};
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}
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