Merge branch 'master' into Sound

Conflicts:
	src/game/Game/BallSystem.cpp
This commit is contained in:
Stiffly
2015-10-22 16:45:25 +02:00
53 changed files with 25377 additions and 2249 deletions
+24 -6
View File
@@ -37,6 +37,7 @@ void dd::Systems::PhysicsSystem::InitializeWater()
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystemDef.density = 4.f;
m_ParticleSystemDef.surfaceTensionNormalStrength = 0.07;
m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
@@ -235,7 +236,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
auto particle = m_World->GetComponent<Components::Particle>(entity);
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
if (!cEmitter->DefaultScale)
{
transform->Scale = particle->Scale;
}
}
}
@@ -271,7 +277,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
m_World->RemoveEntity(entity);
}
}
//Update alpha
//Update alpha & scale
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
if (timeProgress > 1) {
@@ -280,7 +286,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
if (emitter) {
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
if (!emitter->DefaultScale) {
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
}
}
}
@@ -719,8 +727,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime;
particleEmitter->AlphaValues = event.AlphaValues;
particleEmitter->ScaleValues = event.ScaleValues;
particleEmitter->RadiusDistribution = event.RadiusDistribution;
particleEmitter->DefaultScale = event.DefaultScale;
particleEmitter->ScaleValues = event.ScaleValues;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);
@@ -730,10 +739,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
if (particleEmitter->DefaultScale == true)
{
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
particleEmitter->ScaleValues.clear();
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
}
sprite->Color = event.Color;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Scale = event.ScaleValues[0];
particleComponent->Scale = particleEmitter->ScaleValues[0];
particleComponent->ParticleSystem = emitter;
}
m_World->CommitEntity(emitter);
@@ -834,8 +850,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
e.Color = glm::vec4(1.f);
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
e.ScaleValues.push_back(glm::vec3(1.f));
e.ScaleValues.push_back(glm::vec3(4));
e.Speed = 0;
e.DefaultScale = true;
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
@@ -865,6 +882,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
}
else {
e.DefaultScale = false;
e.EmitterLifeTime = 4;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;