Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
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@@ -15,7 +15,8 @@ namespace Events
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struct BrickGenerating : Event
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{
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glm::vec3 Origin;
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glm::vec3 Origin1;
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glm::vec3 Origin2;
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int TargetLine;
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int Set;
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};
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@@ -62,12 +62,13 @@ private:
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bool m_ReturnToIdle = false;
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EntityID m_KrakenTemplate;
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std::string m_Action = "Idle";
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int m_NumberOfActions;
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float m_KrakenTimer = 0;
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float m_KrakenSecondsToAction = 1;
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float m_KrakenSecondsToAction = 10;
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const int Idle = 1;
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std::array<int, 14> m_Bricks;
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std::array<int, 14> m_Colors;
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std::array<int, 42> m_Bricks;
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std::array<int, 42> m_Colors;
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dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<KrakenSystem, dd::Events::Resume> m_EResume;
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@@ -172,8 +172,12 @@ private:
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std::array<int, 42> m_Bricks;
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std::array<glm::vec4, 42> m_Colors;
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std::array<int, 14> m_BrickSet;
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std::array<glm::vec4, 14> m_ColorSet;
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std::array<int, 42> m_BrickSet;
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std::array<glm::vec4, 42> m_ColorSet;
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std::array<bool, 42> m_KrakenBricks;
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bool m_BrickGenerating = false;
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dd::Events::BrickGenerating m_BrickGeneratingEvent;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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@@ -201,6 +205,7 @@ private:
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bool OnResume(const dd::Events::Resume &event);
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool BrickGenerating(const dd::Events::BrickGenerating &event);
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void GetBrickSet(int Set);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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