Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
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@@ -62,12 +62,13 @@ private:
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bool m_ReturnToIdle = false;
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EntityID m_KrakenTemplate;
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std::string m_Action = "Idle";
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int m_NumberOfActions;
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float m_KrakenTimer = 0;
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float m_KrakenSecondsToAction = 1;
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float m_KrakenSecondsToAction = 10;
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const int Idle = 1;
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std::array<int, 14> m_Bricks;
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std::array<int, 14> m_Colors;
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std::array<int, 42> m_Bricks;
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std::array<int, 42> m_Colors;
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dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<KrakenSystem, dd::Events::Resume> m_EResume;
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