Kraken Battle Implemented. Feel free to comment.

To get to battle faster, change CurrentCluster to 0.
This commit is contained in:
PlatinumSkink
2015-10-20 15:57:06 +02:00
parent b4f098c80d
commit e26156c093
6 changed files with 168 additions and 56 deletions
+7 -2
View File
@@ -172,8 +172,12 @@ private:
std::array<int, 42> m_Bricks;
std::array<glm::vec4, 42> m_Colors;
std::array<int, 14> m_BrickSet;
std::array<glm::vec4, 14> m_ColorSet;
std::array<int, 42> m_BrickSet;
std::array<glm::vec4, 42> m_ColorSet;
std::array<bool, 42> m_KrakenBricks;
bool m_BrickGenerating = false;
dd::Events::BrickGenerating m_BrickGeneratingEvent;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
@@ -201,6 +205,7 @@ private:
bool OnResume(const dd::Events::Resume &event);
bool OnHitPad(const dd::Events::HitPad &event);
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
bool BrickGenerating(const dd::Events::BrickGenerating &event);
void GetBrickSet(int Set);
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);