Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
This commit is contained in:
+117
-40
@@ -248,6 +248,9 @@ void dd::Systems::LevelSystem::Update(double dt)
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if (!m_Initialized) {
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GetNextLevel();
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CreateLevel(0);
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for (int i = 0; i < m_KrakenBricks.size(); i++) {
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m_KrakenBricks[i] = false;
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}
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m_Initialized = true;
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}
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}
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@@ -456,26 +459,41 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
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bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
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{
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GetBrickSet(event.Set);
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LOG_DEBUG("This is happening.");
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m_BrickGenerating = true;
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m_BrickGeneratingEvent = event;
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return true;
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}
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int rows = 2;
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bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
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{
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GetBrickSet(event.Set);
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int rows = 6;
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int lines = 7;
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int getter = 0;
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < lines; j++) {
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -4, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::Move e;
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e.GoalPosition = transform->Position;
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transform->Position = event.Origin;
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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EventBroker->Publish(e);
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m_LooseBricks++;
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SetNumberOfBricks(NumberOfBricks() + 1);
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if (!m_KrakenBricks[getter]) {
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto brick = m_World->GetComponent<Components::Brick>(ent);
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brick->Number = getter;
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m_KrakenBricks[getter] = true;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::Move e;
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e.GoalPosition = transform->Position;
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if (j < 4) {
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transform->Position = event.Origin1;
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} else {
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transform->Position = event.Origin2;
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}
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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EventBroker->Publish(e);
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m_LooseBricks++;
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SetNumberOfBricks(NumberOfBricks() + 1);
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}
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}
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getter++;
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}
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@@ -483,10 +501,10 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
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return true;
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}
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void dd::Systems::LevelSystem::GetBrickSet(int set)
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void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
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{
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std::array<int, 14> level;
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std::array<glm::vec4, 14> color;
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std::array<int, 42> level;
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std::array<glm::vec4, 42> color;
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// Level array indicates type of brick.
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// 0 is empty space.
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// 1 is standard brick.
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@@ -517,51 +535,99 @@ void dd::Systems::LevelSystem::GetBrickSet(int set)
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if (set == 1) {
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level =
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{1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1 };
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{1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 2,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{r, r, r, r, r, r, r,
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r, r, r, r, r, r, r };
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r};
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}
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else if (set == 2) {
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level =
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{2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2 };
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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3, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y};
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}
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else if (set == 3) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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0, 0, 0, 0, 0, 0, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 1, 1, 1, 1, 1, 0,
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0, 0, 4, 1, 1, 0, 0,
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0, 0, 0, 1, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b};
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}
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else if (set == 4) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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1, 1, 1, 1, 1, 3, 1,
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0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m};
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}
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else if (set == 5) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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0, 1, 1, 0, 1, 1, 0,
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0, 1, 2, 0, 1, 1, 0,
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0, 1, 1, 0, 1, 1, 0,
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0, 1, 1, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g};
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}
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else if (set == 6) {
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level =
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{0, 0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r};
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}
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std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
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@@ -576,6 +642,11 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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{
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auto templateCheck = m_World->GetComponent<Components::Template>(event.Entity1);
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if (templateCheck != nullptr){ return false; }
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templateCheck = m_World->GetComponent<Components::Template>(event.Entity2);
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if (templateCheck != nullptr){ return false; }
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EntityID entityBrick;
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EntityID entityBall;
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EntityID entityShot = 0;
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@@ -653,10 +724,12 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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if (brick->Number < 50) {
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m_KrakenBricks[brick->Number] = false;
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}
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// Check if the brick is any kind of special.
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auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
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if (multi != nullptr) {
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@@ -1121,6 +1194,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
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bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
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{
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m_Cleared = false;
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if (m_BrickGenerating) {
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m_BrickGenerating = false;
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BrickGenerating(m_BrickGeneratingEvent);
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}
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return true;
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}
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