Kraken Battle Implemented. Feel free to comment.

To get to battle faster, change CurrentCluster to 0.
This commit is contained in:
PlatinumSkink
2015-10-20 15:57:06 +02:00
parent b4f098c80d
commit e26156c093
6 changed files with 168 additions and 56 deletions
+117 -40
View File
@@ -248,6 +248,9 @@ void dd::Systems::LevelSystem::Update(double dt)
if (!m_Initialized) {
GetNextLevel();
CreateLevel(0);
for (int i = 0; i < m_KrakenBricks.size(); i++) {
m_KrakenBricks[i] = false;
}
m_Initialized = true;
}
}
@@ -456,26 +459,41 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
{
GetBrickSet(event.Set);
LOG_DEBUG("This is happening.");
m_BrickGenerating = true;
m_BrickGeneratingEvent = event;
return true;
}
int rows = 2;
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
{
GetBrickSet(event.Set);
int rows = 6;
int lines = 7;
int getter = 0;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < lines; j++) {
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -4, 1, m_BrickSet[getter], m_ColorSet[getter]);
if (ent != NULL) {
auto transform = m_World->GetComponent<Components::Transform>(ent);
Events::Move e;
e.GoalPosition = transform->Position;
transform->Position = event.Origin;
e.Entity = ent;
e.Speed = 6;
e.Queue = false;
EventBroker->Publish(e);
m_LooseBricks++;
SetNumberOfBricks(NumberOfBricks() + 1);
if (!m_KrakenBricks[getter]) {
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
if (ent != NULL) {
auto brick = m_World->GetComponent<Components::Brick>(ent);
brick->Number = getter;
m_KrakenBricks[getter] = true;
auto transform = m_World->GetComponent<Components::Transform>(ent);
Events::Move e;
e.GoalPosition = transform->Position;
if (j < 4) {
transform->Position = event.Origin1;
} else {
transform->Position = event.Origin2;
}
e.Entity = ent;
e.Speed = 6;
e.Queue = false;
EventBroker->Publish(e);
m_LooseBricks++;
SetNumberOfBricks(NumberOfBricks() + 1);
}
}
getter++;
}
@@ -483,10 +501,10 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
return true;
}
void dd::Systems::LevelSystem::GetBrickSet(int set)
void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
{
std::array<int, 14> level;
std::array<glm::vec4, 14> color;
std::array<int, 42> level;
std::array<glm::vec4, 42> color;
// Level array indicates type of brick.
// 0 is empty space.
// 1 is standard brick.
@@ -517,51 +535,99 @@ void dd::Systems::LevelSystem::GetBrickSet(int set)
if (set == 1) {
level =
{1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1 };
{1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 1, 2,
1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0};
color =
{r, r, r, r, r, r, r,
r, r, r, r, r, r, r };
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r};
}
else if (set == 2) {
level =
{2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2 };
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
3, 0, 1, 0, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
{y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y,
y, y, y, y, y, y, y};
}
else if (set == 3) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 1, 0, 1,
0, 1, 1, 1, 1, 1, 0,
0, 0, 4, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
{b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b,
b, b, b, b, b, b, b};
}
else if (set == 4) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
1, 1, 1, 1, 1, 3, 1,
0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
{m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m,
m, m, m, m, m, m, m};
}
else if (set == 5) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
0, 1, 1, 0, 1, 1, 0,
0, 1, 2, 0, 1, 1, 0,
0, 1, 1, 0, 1, 1, 0,
0, 1, 1, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
{g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g,
g, g, g, g, g, g, g};
}
else if (set == 6) {
level =
{0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0 };
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
w, w, w, w, w, w, w };
{r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r,
r, r, r, r, r, r, r};
}
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
@@ -576,6 +642,11 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
{
auto templateCheck = m_World->GetComponent<Components::Template>(event.Entity1);
if (templateCheck != nullptr){ return false; }
templateCheck = m_World->GetComponent<Components::Template>(event.Entity2);
if (templateCheck != nullptr){ return false; }
EntityID entityBrick;
EntityID entityBall;
EntityID entityShot = 0;
@@ -653,10 +724,12 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
if (brick->Number < 50) {
m_KrakenBricks[brick->Number] = false;
}
// Check if the brick is any kind of special.
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
if (multi != nullptr) {
@@ -1121,6 +1194,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
{
m_Cleared = false;
if (m_BrickGenerating) {
m_BrickGenerating = false;
BrickGenerating(m_BrickGeneratingEvent);
}
return true;
}