Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
This commit is contained in:
viktorljung
2015-10-22 14:40:09 +02:00
16 changed files with 174 additions and 75 deletions
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@@ -51,6 +51,7 @@
#include "Game/CBrickPart.h"
#include "Game/CWall.h"
#include "Game/CKraken.h"
#include "Game/CNewWaterVolume.h"
#include "Game/CBackground.h"
#include "Game/CTravels.h"
#include "Game/CStickyAim.h"
@@ -149,6 +150,7 @@ public:
m_World->ComponentFactory.Register<Components::BrickPart>();
m_World->ComponentFactory.Register<Components::Pad>();
m_World->ComponentFactory.Register<Components::Wall>();
m_World->ComponentFactory.Register<Components::NewWaterVolume>();
m_World->ComponentFactory.Register<Components::Background>();
m_World->ComponentFactory.Register<Components::Life>();
m_World->ComponentFactory.Register<Components::Lifebuoy>();
+1 -1
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@@ -23,7 +23,7 @@ struct Ball : Component
bool InkBlaster = false;
bool Sticky = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
};
}
+2 -1
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@@ -15,7 +15,8 @@ namespace Components
struct BrickPart : Component
{
bool Submerged = false;
int NumberOfPartsInBrick;
};
}
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-22.
//
#ifndef CNEWWATERVOLUME_H
#define CNEWWATERVOLUME_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct NewWaterVolume : public Component
{
};
}
}
#endif //DAYDREAM_NEWWATERVOLUME_H
+1 -1
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@@ -212,7 +212,7 @@ private:
void GetNextLevel();
void SetBrokenModel(EntityID entity);
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
};
}
+5 -1
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@@ -105,7 +105,11 @@ private:
double m_KrakenStrength = 0;
double m_PlayerStrength = 0;
float m_Edge = 2.8f;
EntityID m_KrakenArm;
float m_PadOriginalHeight = -4.8;
float m_PadHeight = m_PadOriginalHeight;
EntityID m_KrakenArm = NULL;
EntityID m_KrakenArmHitbox = NULL;
float m_PadRiseSpeed = 0.2;
Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr;
std::shared_ptr<Components::Transform> m_StickTransform;
+1
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@@ -18,6 +18,7 @@
#include "Game/EStageCleared.h"
#include "Game/CTravels.h"
#include "Game/CBackground.h"
#include "Game/CNewWaterVolume.h"
namespace dd
+11
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@@ -11,9 +11,13 @@
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Core/ConfigFile.h"
#include "Transform/EMove.h"
#include "Physics/CPhysics.h"
#include "Physics/CWaterVolume.h"
#include "Physics/CRectangleShape.h"
#include "Game/CBrickPart.h"
#include "Game/CNewWaterVolume.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/ERelevantObjectCreated.h"
@@ -47,6 +51,13 @@ public:
private:
bool m_Pause = false;
EntityID m_BottomWall = 0;
float m_SubmergedOriginalHeight = -4.5;
float m_SubmergedHeight = m_SubmergedOriginalHeight;
bool m_RaiseWater = false;
bool m_RemoveWater = false;
std::array<int, 10> m_BrickPartCounters;
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
+3 -22
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@@ -84,38 +84,18 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
/*if (IsPaused()) {
if (ballComponent != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (!ballComponent->Paused) {
ballComponent->Paused = true;
ballComponent->SavedSpeed = transform->Velocity;
transform->Velocity = glm::vec3(0, 0, 0);
}
}
return;
} else {
if (ballComponent != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (ballComponent->Paused) {
transform->Velocity = ballComponent->SavedSpeed;
ballComponent->Paused = false;
}
}
}*/
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
if (ballComponent != nullptr) {
if (ReplaceBall()) {
m_First = true;
SetReplaceBall(false);
m_Waiting = true;
std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
ballComponent->Waiting = true;
auto transform = m_World->GetComponent<Components::Transform>(entity);
}
@@ -128,6 +108,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);*/
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
} else if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
+3 -3
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@@ -82,17 +82,17 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
case 1: // Idle
m_KrakenTimer += dt;
if (m_KrakenTimer > m_KrakenSecondsToAction) {
m_KrakenTimer = 0;
if (m_NumberOfActions == 0) {
kraken->CurrentAction = 3;
break;
}
m_KrakenTimer = 0;
} else {
std::uniform_real_distribution<float> dist(1, 4.999f);
float random = dist(m_RandomGenerator);
//std::cout << random << std::endl;
kraken->CurrentAction = random;
//std::cout << kraken->CurrentAction << std::endl;
}
}
break;
case 2: // Grabbing
m_NumberOfActions++;
+21 -23
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@@ -25,7 +25,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
//PointLightTest
{
@@ -240,6 +240,7 @@ void dd::Systems::LevelSystem::Initialize()
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
m_World->CommitEntity(m_BrickTemplate);
return;
}
@@ -278,15 +279,6 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
if (brickPart != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
return;
}
}
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -1110,7 +1102,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 2, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 6,
0, 0, 0, 0, 0, 0, 0};
color =
{w, w, w, w, w, w, w,
@@ -1219,40 +1211,45 @@ void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
std::uniform_int_distribution<int> dist(0, 2);
int index = dist(m_RandomGenerator);
int parts = 0;
switch (index)
{
case 0:
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f), 3);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f), 3);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f), 3);
break;
case 1:
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f), 4);
break;
case 2:
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f), 4);
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f), 4);
break;
default:
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
break;
}
return;
}
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts)
{
auto ent = m_World->CreateEntity(Parent);
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
cBrickPart->NumberOfPartsInBrick = NumberOfParts;
cTransform->Position = RelativePosition;
@@ -1265,6 +1262,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
cPhys->CollisionType = CollisionType::Type::Dynamic;
cPhys->GravityScale = 1.f;
cPhys->Density = 30;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
}
+2 -1
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@@ -79,8 +79,9 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
if (!m_GodMode){
SetLives(Lives() - 1);
}
return true;
}
return false;
}
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
+35 -11
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@@ -44,7 +44,7 @@ void dd::Systems::PadSystem::Initialize()
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
@@ -172,6 +172,13 @@ void dd::Systems::PadSystem::Update(double dt)
auto pad = Pad();
auto acceleration = Acceleration();
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
if (transform->Position.y < m_PadHeight) {
transform->Position.y += m_PadRiseSpeed * (float)dt;
} else if (transform->Position.y > m_PadHeight) {
transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
}
}
if (transform->Velocity.x < -pad->MaxSpeed) {
transform->Velocity.x = -pad->MaxSpeed;
}
@@ -433,6 +440,7 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
{
//auto entity = CreateBall();
m_StickyAim->Aiming = false;
m_PadHeight = m_PadOriginalHeight;
return true;
}
@@ -464,14 +472,8 @@ bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
{
auto transform = Transform();
glm::vec3 raise = glm::vec3(0, amount, 0);
Events::Move e;
e.Entity = m_Entity;
e.GoalPosition = transform->Position + raise;
e.Speed = speed;
e.Queue = true;
EventBroker->Publish(e);
m_PadHeight += amount;
m_PadRiseSpeed = speed;
return true;
}
@@ -487,16 +489,36 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0);
LOG_INFO("Kraken arm duuude");
if (!m_KrakenArm){
LOG_INFO("InKrakenArmDuuude");
m_KrakenArm = m_World->CreateEntity(Entity());
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
model->ModelFile = "Models/kraken/Arm.dae";
model->ModelFile = "Models/Kraken/Arm.dae";
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
animation->Speed = 1.0f;
animation->Loop = false;
m_World->CommitEntity(m_KrakenArm);
m_KrakenArmHitbox = m_World->CreateEntity();
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
hb_transform->Position = transform->Position + glm::vec3(-1.f, -5.0f, -10.f);
//hb_transform->Position = glm::vec3(-2.f, -8.0f, -10.f);
hb_transform->Scale = glm::vec3(2.5f, 2.5f, 1.f);
hb_transform->Velocity = glm::vec3(0.f, 10.f, 0.f);
//auto hb_sprite = m_World->AddComponent<Components::Sprite>(m_KrakenArmHitbox);
//hb_sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
auto hb_physics = m_World->AddComponent<Components::Physics>(m_KrakenArmHitbox);
hb_physics->Calculate = true;
hb_physics->CollisionType = CollisionType::Type::Static;
hb_physics->Category = CollisionLayer::Type::Other;
hb_physics->Mask = CollisionLayer::Type::Water;
hb_physics->GravityScale = 0.f;
auto hb_HitBox = m_World->AddComponent<Components::CircleShape>(m_KrakenArmHitbox);
hb_HitBox->Radius = 1.25f;
m_World->CommitEntity(m_KrakenArmHitbox);
}
SetTransform(transform);
@@ -517,7 +539,9 @@ bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd
m_PlayerStrength = 0;
m_World->RemoveEntity(m_KrakenArm);
m_World->RemoveEntity(m_KrakenArmHitbox);
m_KrakenArm = NULL;
m_KrakenArmHitbox = NULL;
return true;
}
+54 -4
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@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
//Water test
{
auto t_waterBody = m_World->CreateEntity();
@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
m_BrickPartCounters =
{0, 0, 0, 0, 0,
0, 0, 0, 0, 0 };
}
void dd::Systems::WaterSystem::Update(double dt)
@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
if (brickPart != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (m_RaiseWater) {
if (!brickPart->Submerged) {
if (transform->Position.y < m_SubmergedHeight) {
brickPart->Submerged = true;
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
Events::RaiseWater e;
e.Amount = 0.2;
e.Speed = 0.2;
EventBroker->Publish(e);
}
}
}
}
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
return;
}
}
if (m_BottomWall == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
}
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
if (newWater != nullptr) {
if (m_RemoveWater) {
//m_World->RemoveComponent<Components::WaterVolume>(entity);
//m_World->RemoveComponent<Components::RectangleShape>(entity);
//m_World->RemoveComponent<Components::WaterVolume>(entity);
//m_World->RemoveEntity(entity);
//m_World->RemoveComponent<Components::>();
}
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
}*/
}
}
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
m_SubmergedHeight = m_SubmergedOriginalHeight;
m_RemoveWater = true;
return true;
}
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
{
m_RemoveWater = false;
return true;
}
@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
{
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
m_SubmergedHeight += event.Amount;
return true;
}
+1
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@@ -37,6 +37,7 @@ void dd::Systems::PhysicsSystem::InitializeWater()
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystemDef.density = 4.f;
m_ParticleSystemDef.surfaceTensionNormalStrength = 0.07;
m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}