HACK: For some reason Blender likes to create a first frame that doesn't start at time 0

This commit is contained in:
2015-10-21 15:37:49 +02:00
parent 2df78e011a
commit e7c1dc20ba
2 changed files with 5 additions and 1 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
if (animation.Keyframes[keyframe].Time > time)
return glm::max(0, keyframe - 1); // HACK: If the time is less than the first keyframe, don
return (keyframe - 1) % animation.Keyframes.size();
}
return 0;