HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
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@@ -154,7 +154,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
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for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
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if (animation.Keyframes[keyframe].Time > time)
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return glm::max(0, keyframe - 1); // HACK: If the time is less than the first keyframe, don
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return (keyframe - 1) % animation.Keyframes.size();
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}
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return 0;
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