Added logic for mastervolume. And a coresponding event.
(sources need to be updated for it to be fully working)
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@@ -14,7 +14,7 @@ struct PlaySound : Event
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std::string path;
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float volume = 1.f;
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float pitch = 1.f;
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bool loop = false;
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bool isAmbient = false;
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};
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}
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