Added pitch
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@@ -1,21 +1,3 @@
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/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Events_PlaySFX_h__
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#ifndef Events_PlaySFX_h__
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#define Events_PlaySFX_h__
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#define Events_PlaySFX_h__
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@@ -31,6 +13,7 @@ struct PlaySound : Event
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{
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{
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std::string path;
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std::string path;
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float volume = 1.f;
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float volume = 1.f;
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float pitch = 1.f;
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bool loop = false;
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bool loop = false;
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};
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};
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@@ -38,4 +21,4 @@ struct PlaySound : Event
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}
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}
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#endif // Events_PlaySFX_h__
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#endif
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@@ -89,6 +89,7 @@ bool dd::Systems::SoundSystem::OnPlaySound(const dd::Events::PlaySound &event)
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//Sound settings
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//Sound settings
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alSourcef(source, AL_GAIN, event.volume);
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alSourcef(source, AL_GAIN, event.volume);
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alSourcef(source, AL_PITCH, event.pitch);
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if (event.loop) {
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if (event.loop) {
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alSourcei(source, AL_LOOPING, AL_TRUE);
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alSourcei(source, AL_LOOPING, AL_TRUE);
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}
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}
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