diff --git a/src/game/Game/KrakenSystem.cpp b/src/game/Game/KrakenSystem.cpp index ee84492..a07cd48 100644 --- a/src/game/Game/KrakenSystem.cpp +++ b/src/game/Game/KrakenSystem.cpp @@ -282,7 +282,7 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event) auto model = m_World->GetComponent(event.Kraken); float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left. - std::cout << modifier << std::endl; + //std::cout << modifier << std::endl; model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1); int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction; diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index f07b353..be38ca1 100755 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -1137,7 +1137,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated e.Score = 1000; EventBroker->Publish(e); - std::cout << m_LooseBricks << std::endl; + //std::cout << m_LooseBricks << std::endl; return true; }