Merge branch 'master' into water

Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
Stiffly
2015-10-14 15:43:34 +02:00
40 changed files with 3621 additions and 139 deletions
-7
View File
@@ -31,9 +31,6 @@
#include "Transform/TransformSystem.h"
#include "CRectangleShape.h"
#include "Game/EStageCleared.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EPause.h"
#include "Game/CPad.h"
#include "Game/CBrick.h"
@@ -118,12 +115,8 @@ namespace dd
bool SetImpulse(const Events::SetImpulse &event);
dd::EventRelay<PhysicsSystem, dd::Events::Pause> m_EPause;
bool OnPause(const dd::Events::Pause &event);
dd::EventRelay<PhysicsSystem, dd::Events::StageCleared> m_EStageCleared;
bool OnStageCleared(const dd::Events::StageCleared &event);
dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
bool OnContact(const dd::Events::Contact &event);
bool m_Travelling = false;
float m_DistanceTravelled = 0;
//TODO: Fill struct with info needed.
struct EmitterHandler //TODO CHANGE NAMES