Renderer working and some test blocks in the world

This commit is contained in:
tleety
2015-09-15 17:38:16 +02:00
parent f19f7bf56a
commit ef9f6a296b
3 changed files with 8 additions and 7 deletions
+2
View File
@@ -7,6 +7,7 @@
#include "Core/World.h"
#include <iostream>
#include <Game/CPad.h>
#include <Rendering/CPointLight.h>
void dd::Systems::PadSystem::Initialize()
@@ -147,6 +148,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);