Merge and some small fixes
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@@ -30,7 +30,7 @@ void dd::Systems::PhysicsSystem::Initialize()
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void dd::Systems::PhysicsSystem::InitializeWater()
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{
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b2ParticleSystemDef m_ParticleSystemDef;
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m_ParticleSystemDef.radius = 0.1f;
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m_ParticleSystemDef.radius = 0.13f;
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m_ParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
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}
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@@ -265,7 +265,6 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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shape.SetAsBox(transform->Scale.x/2.f, transform->Scale.y/2.f);
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pd.shape = &shape;
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pd.flags = b2_tensileParticle;
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pd.linearVelocity = b2Vec2(0, 5.f);
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pd.position.Set(transform->Position.x, transform->Position.y);
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//TODO: PUT IN LIST
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t_watergroup = m_ParticleSystem->CreateParticleGroup(pd);
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@@ -276,8 +275,6 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
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//auto sprite = m_World->AddComponent<Components::Sprite>(t_waterparticle);
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transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
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transformChild->Scale = glm::vec3(m_ParticleSystem->GetRadius())/transform->Scale;
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//sprite->SpriteFile = "Textures/Ball.png";
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