Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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@@ -30,6 +30,8 @@
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#include "Game/EStickyAttachedToPad.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EInkBlasterOver.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EKrakenAttackEnd.h"
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#include "Game/EStageCleared.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EGameOver.h"
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@@ -109,6 +111,8 @@ private:
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bool m_InkBlaster = false;
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bool m_InkAttached = false;
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bool m_InkBlockedWaiting = false;
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bool m_KrakenAttack = false;
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double m_KrakenCharge = 0;
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bool m_Restarting = false;
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int m_StickyCounter = 3;
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bool m_GodMode = false;
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@@ -130,6 +134,8 @@ private:
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dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
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dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
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dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
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dd::EventRelay<BallSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<BallSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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@@ -145,6 +151,8 @@ private:
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bool OnStickyPad(const dd::Events::StickyPad &event);
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bool OnInkBlaster(const dd::Events::InkBlaster &event);
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bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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