Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.

This commit is contained in:
PlatinumSkink
2015-10-21 15:12:50 +02:00
parent 2954e2cbb3
commit f0b36c6f12
10 changed files with 126 additions and 29 deletions
+7
View File
@@ -19,6 +19,8 @@
#include "Game/EResume.h"
#include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EActionButton.h"
#include "Game/EHitPad.h"
#include "Game/CProjectile.h"
@@ -52,6 +54,7 @@ private:
bool m_Pause = false;
bool m_InkBlaster = false;
bool m_SquidLoaded = false;
bool m_KrakenAttack = false;
int m_Shots = 0;
float m_InkBlasterSpeed = 5;
EntityID m_InkBlastTemplate;
@@ -61,6 +64,8 @@ private:
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
@@ -68,6 +73,8 @@ private:
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnHitPad(const dd::Events::HitPad &event);
bool OnActionButton(const dd::Events::ActionButton &event);
};