Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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@@ -19,6 +19,8 @@
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#include "Game/EResume.h"
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#include "Game/EInkBlaster.h"
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#include "Game/EInkBlasterOver.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EKrakenAttackEnd.h"
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#include "Game/EActionButton.h"
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#include "Game/EHitPad.h"
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#include "Game/CProjectile.h"
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@@ -52,6 +54,7 @@ private:
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bool m_Pause = false;
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bool m_InkBlaster = false;
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bool m_SquidLoaded = false;
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bool m_KrakenAttack = false;
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int m_Shots = 0;
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float m_InkBlasterSpeed = 5;
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EntityID m_InkBlastTemplate;
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@@ -61,6 +64,8 @@ private:
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dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
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dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
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dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
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dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
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@@ -68,6 +73,8 @@ private:
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnInkBlaster(const dd::Events::InkBlaster &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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};
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