Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
This commit is contained in:
@@ -21,6 +21,8 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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@@ -72,6 +74,11 @@ void dd::Systems::BallSystem::Update(double dt)
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{
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if (Lives() == 0)
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{
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if (m_KrakenAttack) {
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Events::KrakenAttackEnd e;
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EventBroker->Publish(e);
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}
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Events::GameOver e;
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EventBroker->Publish(e);
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@@ -526,11 +533,25 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
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return true;
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}
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bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
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{
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m_KrakenAttack = true;
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return true;
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}
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bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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return true;
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}
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bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (!m_StageBlockedWaiting) {
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if (!m_InkBlockedWaiting) {
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m_Waiting = false;
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if (!m_KrakenAttack) {
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if (!m_StageBlockedWaiting) {
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if (!m_InkBlockedWaiting) {
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m_Waiting = false;
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}
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}
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}
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return true;
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@@ -95,6 +95,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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}
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break;
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case 2: // Grabbing
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m_NumberOfActions++;
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kraken->CurrentAction = 5;
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krakenAttack.ChargeUpdate = 0;
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krakenAttack.KrakenStrength = 0.1;
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@@ -103,6 +104,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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break;
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case 3: // Brick Generating
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{
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m_NumberOfActions++;
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kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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@@ -187,6 +189,11 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
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if (ball != nullptr) {
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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ec.Ball = otherEntitiy;
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EventBroker->Publish(ec);
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
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@@ -479,13 +480,21 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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SetAcceleration(acceleration);
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} else if (m_KrakenCharge >= 1) {
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m_KrakenAttack = false;
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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Events::KrakenAttackEnd e;
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EventBroker->Publish(e);
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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return true;
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}
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bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
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{
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return true;
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@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
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@@ -113,34 +115,48 @@ bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
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{
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m_KrakenAttack = true;
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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return true;
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}
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bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (m_InkBlaster && m_SquidLoaded) {
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auto ent = m_World->CloneEntity(m_InkBlastTemplate);
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m_World->RemoveComponent<Components::Template>(ent);
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auto projectile = m_World->GetComponent<Components::Projectile>(ent);
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projectile->Speed = m_InkBlasterSpeed;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = event.Position;
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transform->Velocity = glm::vec3(0, projectile->Speed, 0);
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m_Shots--;
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if (m_Shots <= 0) {
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auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
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m_InkBlaster = false;
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m_SquidLoaded = false;
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ball->InkBlaster = false;
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ball->Sticky = false;
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ball->Waiting = true;
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{
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Events::InkBlasterOver e;
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e.Ball = m_AttachedSquid;
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EventBroker->Publish(e);
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}
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if (!m_KrakenAttack) {
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if (m_InkBlaster && m_SquidLoaded) {
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auto ent = m_World->CloneEntity(m_InkBlastTemplate);
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m_World->RemoveComponent<Components::Template>(ent);
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auto projectile = m_World->GetComponent<Components::Projectile>(ent);
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projectile->Speed = m_InkBlasterSpeed;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = event.Position;
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transform->Velocity = glm::vec3(0, projectile->Speed, 0);
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m_Shots--;
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if (m_Shots <= 0) {
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auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
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m_InkBlaster = false;
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m_SquidLoaded = false;
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ball->InkBlaster = false;
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ball->Sticky = false;
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ball->Waiting = true;
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{
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Events::InkBlasterOver e;
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e.Ball = m_AttachedSquid;
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EventBroker->Publish(e);
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}
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{
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Events::ActionButton e;
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EventBroker->Publish(e);
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}
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}
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}
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}
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return true;
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